#include "MusimatTutorial.h"
MusimatTutorialSection(B0103) {
Print("*** B.1.3 Data Types ***");
/*****************************************************************************

B.1.3 Data Types

To begin, we need only two types of numbers, Integer, which is a positive or negative whole 
number, and Real, which is an approximate real number. To keep things simple, let’s assume for 
our purposes that we have virtually unlimited precision for computations. As we go along, I intro-
duce additional data types as needed.

*****************************************************************************/
}}

//////////////////////////////////////////////////////////////////////////////////////////////////////
/* $Revision: 1.2 $ $Date: 2006/09/05 06:32:24 $ $Author: dgl $ $Name:  $ $Id: B0103.cpp,v 1.2 2006/09/05 06:32:24 dgl Exp $ */
// The Musimat Tutorial © 2006 Gareth Loy
// Derived from Chapter 9 and Appendix B of "Musimathics Vol. 1" © 2006 Gareth Loy 
// and published exclusively by The MIT Press.
// This program is released WITHOUT ANY WARRANTY; without even the implied 
// warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
// For information on usage and redistribution, and for a DISCLAIMER OF ALL
// WARRANTIES, see the file, "LICENSE.txt," in this distribution.
// "Musimathics" is available here:	http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10916
// Gareth Loy's Musimathics website:	http://www.musimathics.com/
// The Musimat website:			http://www.musimat.com/
// This program is released under the terms of the GNU General Public License
// available here:			http://www.gnu.org/licenses/gpl.txt

