C:/Musimathics_local/Musimat/MusimatTutorial/B0105.cpp File Reference

#include "MusimatTutorial.h"

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Functions

 MusimatTutorialSection (B0105)


Function Documentation

MusimatTutorialSection ( B0105   ) 

Definition at line 2 of file B0105.cpp.

00002                               {
00003 Print("*** B.1.5 Variables ***");
00004 /*****************************************************************************
00005 
00006 B.1.5 Variables
00007 
00008 Variables are named places to store data. Names are indicated by one or more upper- or lower-case 
00009 letters, like Q, n, or fred. Alphabetic case is significant, so fred  denotes a different variable than 
00010 does Fred. Numbers can also be used in variable names (for example,  Fred33), but the first letter 
00011 of a variable name may not be a number.
00012 
00013 Since they physically embody data, variables occupy space and time. Variables flow into 
00014 existence when they are defined, and generally hold their value until the end of the program 
00015 unless additional steps are taken to change their value or to restrict their existence to a certain 
00016 region of the program.
00017 
00018 Here are some examples of Integer and Real variables.  The examples also show the initialization
00019 of the variables with initial constant values using the assignment operator '='.
00020 
00021 *****************************************************************************/
00022 
00023 Integer a = 3;  // Define variable a and assign it an initial value of 3
00024 Real b = 3.14;  // Define variable b and assign it an initial value of 3.14
00025 
00026 }}


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