00001 #include "MusimatTutorial.h" 00002 MusimatTutorialSection(B0103) { 00003 Print("*** B.1.3 Data Types ***"); 00004 /***************************************************************************** 00005 00006 B.1.3 Data Types 00007 00008 To begin, we need only two types of numbers, Integer, which is a positive or negative whole 00009 number, and Real, which is an approximate real number. To keep things simple, let’s assume for 00010 our purposes that we have virtually unlimited precision for computations. As we go along, I intro- 00011 duce additional data types as needed. 00012 00013 *****************************************************************************/ 00014 }} 00015 00017 /* $Revision: 1.4 $ $Date: 2006/09/12 17:37:57 $ $Author: dgl $ $Name: $ $Id: _b0103_8cpp-source.html,v 1.4 2006/09/12 17:37:57 dgl Exp $ */ 00018 // The Musimat Tutorial © 2006 Gareth Loy 00019 // Derived from Chapter 9 and Appendix B of "Musimathics Vol. 1" © 2006 Gareth Loy 00020 // and published exclusively by The MIT Press. 00021 // This program is released WITHOUT ANY WARRANTY; without even the implied 00022 // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 00023 // For information on usage and redistribution, and for a DISCLAIMER OF ALL 00024 // WARRANTIES, see the file, "LICENSE.txt," in this distribution. 00025 // "Musimathics" is available here: http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10916 00026 // Gareth Loy's Musimathics website: http://www.musimathics.com/ 00027 // The Musimat website: http://www.musimat.com/ 00028 // This program is released under the terms of the GNU General Public License 00029 // available here: http://www.gnu.org/licenses/gpl.txt 00030
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