C:/Musimathics_local/Musimat/MusimatTutorial/B0103.cpp

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00001 #include "MusimatTutorial.h"
00002 MusimatTutorialSection(B0103) {
00003 Print("*** B.1.3 Data Types ***");
00004 /*****************************************************************************
00005 
00006 B.1.3 Data Types
00007 
00008 To begin, we need only two types of numbers, Integer, which is a positive or negative whole 
00009 number, and Real, which is an approximate real number. To keep things simple, let’s assume for 
00010 our purposes that we have virtually unlimited precision for computations. As we go along, I intro-
00011 duce additional data types as needed.
00012 
00013 *****************************************************************************/
00014 }}
00015 
00017 /* $Revision: 1.4 $ $Date: 2006/09/12 17:37:57 $ $Author: dgl $ $Name:  $ $Id: _b0103_8cpp-source.html,v 1.4 2006/09/12 17:37:57 dgl Exp $ */
00018 // The Musimat Tutorial © 2006 Gareth Loy
00019 // Derived from Chapter 9 and Appendix B of "Musimathics Vol. 1" © 2006 Gareth Loy 
00020 // and published exclusively by The MIT Press.
00021 // This program is released WITHOUT ANY WARRANTY; without even the implied 
00022 // warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. 
00023 // For information on usage and redistribution, and for a DISCLAIMER OF ALL
00024 // WARRANTIES, see the file, "LICENSE.txt," in this distribution.
00025 // "Musimathics" is available here:     http://mitpress.mit.edu/catalog/item/default.asp?ttype=2&tid=10916
00026 // Gareth Loy's Musimathics website:    http://www.musimathics.com/
00027 // The Musimat website:                 http://www.musimat.com/
00028 // This program is released under the terms of the GNU General Public License
00029 // available here:                      http://www.gnu.org/licenses/gpl.txt
00030 

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