/Users/garethloy/Musimathics/Musimat1.2/MusimatChapter9/C091704c.cpp File Reference

#include "MusimatChapter9.h"

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 MusimatChapter9Section (C091704c)

Function Documentation

MusimatChapter9Section ( C091704c   )

Definition at line 2 of file C091704c.cpp.

        Print("*** Fractional Brownian Motion ***");
         Fractional Brownian Motion
         The preceding Brownian number generator produces a high degree 
         of local similarity because subsequent points are constrained to remain relatively close to previous 
         points. But because the random increment at each step is independent, Brownian motion typically only 
         shows self-similarity in a region of its spectrum, so its fractal quality degenerates with scaling.
         Fractional Brownian motion (fBm) is like Brownian motion, but the increments are no longer 
         independent. Instead, just as low-frequency ocean waves extend their influence over many cycles 
         of higher-frequency waves, in fBm, local rapidly fluctuating values are influenced by broader, 
         slower-moving values extending proportionately over the entire spectrum. As fBm is magnified, 
         it retains its statistically self-similar shape, and so it is fractal regardless of magnification.
         Think of it this way. If we had an ideal tape recorder that accurately recorded all frequencies, 
         and we gradually increased the speed of a tape recording of Brownian noise, the character of the 
         noise would change (from a relatively low-frequency "whoosh" to a higher-frequency "whish"). 
         But a recording of fBm noise will sound the same regardless of playback speed. All speeds sound 
         the same because both the signal and the spectrum are self-similar at all levels of scale. A number 
         of methods can be used to generate fBm noises.