#include "MusimatTutorial.h"
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Functions | |
MusimatTutorialSection (B0105) |
MusimatTutorialSection | ( | B0105 | ) |
Definition at line 2 of file B0105.cpp.
{ Print("*** B.1.5 Variables ***"); /***************************************************************************** B.1.5 Variables We've seen variables already, but here's a proper introduction to them. Variables are named places to store data. Names are indicated by one or more upper- or lower-case letters, like Q, n, or fred. Alphabetic case is significant, so fred denotes a different variable than does Fred. Numbers can also be used in variable names (for example, Fred33), but the first letter of a variable name may not be a number. Since they physically embody data, variables occupy space and time. Variables flow into existence when they are defined, and generally hold their value until the end of the program unless additional steps are taken to change their value or to restrict their existence to a certain region of the program. Here are some examples of Integer and Real variables. The examples also show the initialization of the variables with initial constant values using the assignment operator '='. *****************************************************************************/ Integer a = 3; // Define variable a and assign it an initial value of 3 Real b = 3.14; // Define variable b and assign it an initial value of 3.14 Print("a=", a); Print("b=", b); // "Camel case" can make long variable names (slightly) easier to read Integer hereIsAFunnyVariableNameUsingCamelCase = 666; Print( hereIsAFunnyVariableNameUsingCamelCase ); }