#include "MusimatTutorial.h"
Go to the source code of this file.
Functions | |
MusimatTutorialSection (B0300) |
MusimatTutorialSection | ( | B0300 | ) |
Definition at line 2 of file B0300.cpp.
{ Print("*** B.3 Unicode (ASCII) Character Codes ***"); /***************************************************************************** B.3 Unicode (ASCII) Character Codes The Universal Character Set, or Unicode, encodes virtually all of the world's characters and even leaves room for characters not yet invented. A common subset of Unicode is ASCII (American Stan- dard Code for Information Interchange), which was proposed by ANSI in 1963 and adopted in 1968. Recent standards that refer to ASCII include ISO-14962-1997 and ANSI-X3.4-1986 (R1997). The ASCII code includes many punctuation marks and white space such as blank, tab, and newline (which forces subsequent text onto a new line). Table B.1 ASCII Character Codes 0 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 0 NUL SOH STX ETX EOT ENQ ACK BEL BS HT LF VT FF CR SO SI 1 DLE DC1 DC2 DC3 DC4 NAK SYN ETB CAN EM SUB ESC FS GS RS US 2 SP ! " # $ % & ' ( ) * + , - . / 3 0 1 2 3 4 5 6 7 8 9 : ; < = > ? 4 @ A B C D E F G H I J K L M N O 5 P Q R S T U V W X Y Z [ \ ] ^ _ 6 ` a b c d e f g h i j k l m n o 7 p q r s t u v w x y z { | } ~ DEL To obtain the integer ASCII number corresponding to a character, first find the row r and column c containing the character in table B.1. The ASCII number of this character is . For example, the character ‘A' corresponds to . The characters between 0 and 31 and DEL are reserved for functions that mostly don't concern computer users, except for CR (carriage return) and LF (line feed). SP stands for the space character ' '. This is another one of those tables that you must learn if you expect your geek friends to take you seriously, so place a copy of table B.1 at your bedside or above the mantelpiece, where you can refer to it frequently. *****************************************************************************/ For (Integer i = 32; i < 128; i++) Print(Character(i)); }